October 26th, 2006

doctor/tardis on top of the world

for fandom_muses: #42 Your Best Friend

Once upon a time there was a mysterious wizard in a time traveling machine. Brilliant fellow, knew more about the universe than anyone else out there (apart from, perhaps, the great King Boe, but he's another story all together, isn't he?)

The wizard knew spells, knew how to defeat evil with a wave of his magic wand. He didn't know how to stay in one place, though, didn't know how to live in the worlds he was saving. He still loved them, though, the worlds, the people. Everything.

There was a great War. People all over the universe fought each other, hurt each other. The wizard tried to help, but he made many mistakes that hurt a lot of people. A lot of people. He became a monster, a nightmare. He didn't even want to be around himself. When the War was over, the wizard was alone.

Then, one day, the wizard was fighting evil plastic monsters in a great shopping castle and he met a beautiful peasant girl. She was smart and brave and saved the wizard from making more mistakes that might've hurt even more people. The wizard saw how smart and brave the peasant girl was, and he asked her to join him on his travels. She said yes.

The peasant girl became his apprentice, and he taught her all that he knew. The wizard showed her the end of the world, giant ice waves, planets of impossibleness. He even took her to the Olympics, once. Couldn't manage to make it to a concert, though. Uh, all the same, he showed her as much of the universe as he could and they became best friends. Eventually they fell in l…

One day, the wizard and the peasant girl were fighting an army of evil monsters from the wizard's past. The wizard opened up a hole to zap the monsters into the Voide. Uh, a big black space of nothing. The peasant girl tried to hold on, but fell, and wound up trapped far, far away from the wizard. She had her family, but wanted to travel with the wizard, he had his travels but wanted to be with the peasant girl. They could never meet each other ever again, and that broke the wizard's hearts, as he cared so much for the peasant girl.

Is that all?

Pretty much, yeah.

That doesn't have a very happy ending, Doctor.

Not all stories do.

Muse: The Doctor (Ten)
Fandom: Doctor Who
Word Count: 405
doctor/tardis on top of the world

OOC: TARDIS layout and information

All righty, another of my infamous OOC posts. Actually, this one's pretty mild, just about TARDIS layouts. I've realized the Doctor is "introducing" the TARDIS to a lot of new people lately, and I'm therefore taking creative liberties with its layout and contents. The TARDIS is a mansion, huge and deep ("Yes, I get that feeling too, that we're going downwards." -Tegan Jovanka, Castrovalva), so it's pretty safe to say that these liberties can be taken with the TARDIS without much of an issue.

As the new season approaches, however, we have been promised more of a look inside of the TARDIS, so, as with anything else, fanon will bend to canon in regards to the TARDIS and the Doctor unless specifically stated. If I say the pool water is blue and we find out it's pink, it becomes pink.

Anyway, on to the fun stuff. I'm going to have a list of "Canon" rooms introduced in the Doctor Who timeline, and then "Created" rooms that I invented in my own wee little brain. If you're a fan of the show and know of a room that I've missed (or a timeline error), please tell me.

Canonical

Console Room
(first seen in An Unearthly Child, visual update in Rose)
The "bridge" of the ship, which contains the console and much important TARDIS equipment, also the place of the front door and viewing screens.


Bedrooms
(first seen in Edge of Destruction as 'sleeping area', updated to bedrooms and later seen [Romana's bedroom] in Full Circle, creation updates by me)
Bedrooms created within the TARDIS for companions. Fairly empty and easy to play around with. Visual update to include automatic furniture and TARDIS 'creation' of rooms at will.


Cloister Room
(first seen in Logopolis, visual update in The Enemy Within)
Place of reflection and meditation, contains the Cloister Bell, which chimes whenever the TARDIS is in imminent disaster. Visual update makes it a large, open area that contains the Eye Of Harmony in an almost religious-type setting. There are bats in the belfry, literally. Thanks to ki2k and shaman_x for canonical repair!


Dining Area
(first seen in Edge of Destruction, visually updated by me)
Eatery, complete with a replicator-esque food creator. Visual update includes refrigerator, stove and couches.


Wardrobe Room
(first mentioned in Edge of Destruction, first seen in Androids of Tara, visual update in A Christmas Invasion)
Large room amass of clothing which the Doctor has picked up throughout various travels. It is a bit like an overstuffed closet on top of a spiral staircase.


Zero Room
(first seen in Castrovalva, visually updated by me)
Pink-and-grey room of non-interference. All special distortions and psychic waves are blocked in this room, however if the door is opened then a psychic projection can seep through. It smells of roses, and even the Doctor is not quite sure why.



Non-Canonical

Constellation Room
(first shown to Anne, later to Reinette)
Circular room with cushions that projects everything around the immediate vicinity of the TARDIS. Has a built-in stereo system that can be set to any radio station.


The Doctor's Bedroom
(first shown in this prompt, later further explored in this prompt)
Like a room of a small lord, with wood paneling and a large four-poster bed (that has yet to be 'broken in', despite how much of an Oncoming Shag the Doctor can be). Papers and books are stacked from floor to ceiling, and clocks line every wall and the fireplace. There is a tribute to the Menti Celesti near the bed.


Garden
(not yet shown, but will be soon)

Library
(first shown to Aislinn, later to Reinette)
Five-story domed room like a small museum. Books are categorized and lined on long, school-library shelves. Hallways are dotted with marble statues and the occasional suit of armour. Bat-like creatures live near the top of the dome, and the TARDIS creates new floors in this room to accommodate new knowledge. There is an early-century Earth lift in the middle of the room, and it appears, despite the style, to be the newest piece of equipment in this room.


Pool
(first shown to Reinette)
Like an odd jumble of various human bathing and pool styles, this room was created by the TARDIS after the episode Paradise Towers in which Mel was nearly killed in her attempt to find a place to swim. The entire floor of the pool is made of Tereliptian metal (first seen in The Awakening) which is "squishy" and pliable and conducts heat.


Wind Machine Room
(first shown to Anne)
A large, empty room with a huge fan that creates anything from a soft breeze to a torrential gale wind by the push of a button. The walls and floor are hardwood, presumably to help with air flow.




This list will be in the Doctor's memories, and will expand and grow as I create 'canon' for my pup and as RTD creates fanon, er, I mean canon.